This project began as an exploration into how computational thinking and STEM-based skills could be accessed by a broader community. My research into modular electronic toolkits led me to design and fabricate a “soft” input/output board, with the goal of engaging new audiences through new materials and processes. The resulting prototype, however, was designed for a spectrum of users depending on skill level, for beginning in e-textile development or for use in rapid prototyping. As an interface, it is pedagogically concerned with user scalability and dynamic points of entry, with a specific focus on the role materials play in achieving these goals.
Download the full paper here and the final presentation here and find all of my documentation (there’s *a lot*) here.