Hello! Welcome to my digital play and documentation space. Glad you found your way here and are poking around ೕ(˃̵ᴗ˂̵ ๑)
I am a designer, playmaker, and educator based in New York. My interests include sculpting circuits out of fabric and paper, creating game-like learning experiences, and working with communities to make epic things.
My practice combines techniques, tools, and approaches from craft, textiles and technology to explore the role of materiality in learning and the impact hybrid spaces have on identity formation. I am obsessed with building toolkits and designing modular frameworks; exchanging knowledge in open, accessible ways; and creating inquiry-based learning spaces through play. At the moment, my research includes investigating the concept of eCraftivism by designing performative games that critique social rituals and holding community workshops.
My current quest is at littleBits leading the community team. Prior to that, I was a game designer at the Institute of Play where I had the privilege of embedding in a NYC public middle school to collaboratively design games with teachers and students.
I teach Computational Craft in the MFA Design and Technology program at Parsons The New School for Design. My work has been featured in Maker Faire, Open Hardware Summit, CIANT, ACM Conference on Tangible, Embedded, and Embodied Interfaces Conference, Moulins Paillard, and more.
Other past adventures include hosting a web series on DIY electronics for families; facilitating EDesign Labs, a teacher-designer residency incubator; and co-founding gagdITERATION, a series of student-centered, hands-on workshops focused on creative engagement with electronics.
You can check out my resume here.